A plain-language field guide

Ohms, Volts & Drivers

Why a $1,300 earphone can sound worse out of a laptop than a $100 one, why "hard to drive" is often a compliment, and why the number of drivers inside almost never matters.

−20 −10 −3 0 +3 VU headroom is the space left before the red
Every idea on this page comes back to one question: can the source push the driver hard enough, cleanly enough, without losing its grip?

Spec sheets for headphones and speakers are full of numbers that look important and mostly aren't. Three of them do matter: impedance, the driver, and the voltage a source can deliver. Not one of them is a quality score. They describe how a transducer and an amplifier will get along, and a mismatch there is one of the few ways to make good equipment sound bad.

The good news is that the whole subject fits inside one analogy, two interactive toys, and a short beat you can listen to. Let's start with the analogy.

Electricity as plumbing

Every electrical idea here has a water equivalent that is close enough to be useful. Voltage is pressure. Current is flow. Impedance is how narrow the pipe is. Power, the thing that actually moves the speaker cone and makes sound, is pressure times flow.

how hard it pushes

Voltage is pressure

Measured in volts. A phone jack manages about 1 V; a good audio interface 2–4 V; a headphone amplifier 5 V or more.

how much gets through

Current is flow

Measured in amps (tiny fractions of one, for headphones). More flow at the same pressure means more power arriving at the driver.

16 Ω 300 Ω how much the pipe resists

Impedance is the pipe's width

Measured in ohms (Ω). A narrow pipe (high impedance) needs more pressure for the same flow. A wide pipe (low impedance) gulps flow at low pressure.

That is really the whole of Ohm's law. For a given pressure, a wide pipe passes more water than a narrow one. For a given voltage, a low-impedance headphone draws more current, and therefore more power, than a high-impedance one. Power is voltage squared divided by impedance, which is why halving the impedance quadruples nothing and doubles the power, and why the voltage number matters so much more than people think.

Impedance by itself tells you nothing about sound quality. A 300 Ω headphone is not better than a 16 Ω one. It tells you what kind of source the headphone wants: high-impedance designs are voltage-hungry and sound quiet from a phone; low-impedance designs are current-hungry, get loud from anything, and, as we'll see, are far pickier about the source in a different way.

Toy one: will it get loud enough?

Impedance is only half of the loudness story. The other half is sensitivity: how loud the driver gets for a given input. Two headphones with the same impedance can differ by 10 dB in sensitivity, a bigger gap than most impedance differences produce. Combine the two and you get the only question that matters: how many volts does this headphone need, and how many can my source give?

Music has peaks 15–20 dB above its average level, so a comfortable target is about 110 dB of peak capability. Pick a source and a headphone below and watch the needle.

Source × headphone loudness matcher
Peak SPL = sensitivity (dB/V) + 20·log₁₀(volts). Figures are typical, not brand-specific.
Sensitivity
—dB/V
Volts for 110 dB
—V
Peak from this source
—dB
Headroom
—dB

Notice what the toy shows. The in-ear monitor reaches painful levels from a fraction of a volt; nothing you own is too weak for it. The 300 Ω studio headphone needs roughly 2.5 V for the same peaks, so a phone leaves it flat and polite while an audio interface gets it there comfortably. And the planar, despite its friendly-looking 32 Ω, is the hungriest of all, because low sensitivity costs more than high impedance does.

Headroom matters more than average power. An amplifier that sits happily at average loudness but clips on the peaks sounds harsh and squashed long before the volume knob runs out. That, and not "power," is what people are hearing when a pairing sounds strained.

Toy two: the grip problem

Here is the counter-intuitive part. The easy-to-drive headphone is often the fussy one.

Every amplifier has an internal resistance of its own, called output impedance. It sits in series with the headphone, so the two share the voltage between them like two pipes in a row. The rule of thumb is that the source's output impedance should be no more than one-eighth of the headphone's; the ratio is called the damping factor.

Break that rule and two things go wrong. A headphone's impedance is not constant: a dynamic driver's impedance rises around its resonance, typically somewhere between 50 and 150 Hz. Where the headphone's impedance is high it takes a larger share of the voltage, where it is low it takes less, so the frequency response tilts, usually as a bass bump. And the amplifier loses its grip on the diaphragm: a low output impedance electrically brakes the cone after each beat; a high one lets it wobble on. That reads as loose, bloated bass.

How output impedance bends the response
Modelled dynamic driver with a resonance peak. Deviation is relative to 1 kHz.
Damping factor
—
Bass shift
—dB
Rule of eight says
—Ω max

Drag the slider and swap headphones. The 16 Ω in-ear monitor plugged into a 10 Ω source has a damping factor under 2, and its tuning drifts audibly from what its designer intended. The same source driving the 300 Ω headphone has a damping factor of 30 and behaves almost perfectly. The "hard to drive" headphone is the forgiving one, and the effortless one is the one you must be careful with.

This is the single most common matching problem in modern audio, and it is why an expensive in-ear monitor can sound worse from a laptop's headphone jack than a cheap pair does: the cheap pair is probably higher-impedance or flatter, and the laptop's few ohms of output impedance simply don't bother it. Real multi-driver earphones with crossovers have even wilder impedance curves than the smooth bump modelled here, so their treble moves too.

Hear it: the same beat through three sources

Numbers are one thing; ears are another. The player below runs a short synthesized loop (kick, bass, hats) through a model of a source-and-headphone pairing. Pick a pairing and listen to what changes. Everything is level-matched, so what you hear is the character changing, not the volume.

Turn your volume down before pressing play, then bring it up. It's a demonstration of distortion, so it deliberately gets ugly in the last setting.

Listening booth
Synthesized in the browser with Web Audio. Use headphones for the bass differences.
What's modelled
Low output impedance, plenty of voltage headroom.
Bass at resonance
+0.0dB
Peak clipping
none
The reference. The kick is tight, the bass note stops when it should, and the hats stay crisp.

Ideal match is the reference: a low-output-impedance source with headroom to spare. Laptop → IEM models a 16 Ω earphone on a jack with about 10 Ω of output impedance: the bass around the driver's resonance swells by a few decibels and rings on slightly, so the kick gets rounder and the bass line smears into the next note. Phone → 300 Ω models a voltage-starved pairing turned up to compensate: the source runs out of swing on the peaks, so the kick's transient flattens and a gritty edge appears on the bass, especially where kick and bass land together. In the waveform you'll see the peaks squared off in red.

Neither flaw is subtle once you know what to listen for, and both disappear the moment the pairing is fixed. That is the whole argument of this page in four bars.

The motor inside

The driver is the motor that turns electricity into moving air. Its type shapes what a designer can do; it never guarantees good sound. In particular, the number of drivers on the box is nearly meaningless. A single well-engineered driver with a light, stiff diaphragm and careful acoustic damping can out-resolve a design with seven drivers stitched together with a crossover.

Dynamic

A coil on a cone in a magnetic field, the same idea as a loudspeaker. Moves lots of air, so bass has real weight; simple and rugged. Its enemy is mass: a heavier diaphragm is slower to start and stop.

BassDetailEasy to drive

Balanced armature

A tiny metal reed pivoting in a magnetic field, the size of a grain of rice. Fast and detailed in the mids and highs, but it moves very little air, so bass is thin unless several are used or vented.

BassDetailEasy to drive

Planar magnetic

A feather-light film with the conductor printed across it, pushed evenly by magnet arrays. Low distortion, quick transients, even response. Heavy, insensitive, and hungry for current, so portable sources struggle.

BassDetailEasy to drive

Electrostatic

A charged film suspended between two plates. The lowest mass of any design and the finest detail, but it needs a special high-voltage amplifier and stays at home.

BassDetailEasy to drive

Hybrids mix types to cover each one's weaknesses, most often a dynamic driver for bass under balanced armatures for the top. Done well they combine the best of both; done badly they sound like two earphones glued together, with a seam you can hear where the crossover hands off.

The bars above are tendencies, not verdicts. Every one of these has been used to make a superb product and a dreadful one.

Two small things about volts

Too much power is not a problem. A big amplifier driving a sensitive earphone at low volume is fine, with one catch: every amplifier has a faint noise floor, and a 123 dB/V in-ear monitor turns a hiss that a 300 Ω headphone would bury into an audible hush between tracks. Hiss is a source problem, not an earphone problem. The other nuisance of pairing a sensitive load with a powerful source is that analog volume knobs often have a channel imbalance in the first few degrees of travel, exactly where you'll be using them.

Voltage is not tone. None of these numbers describe tuning, which is the thing you actually hear. Two headphones perfectly matched to the same amplifier can still sound completely different, and that difference is the designer's choice, not the electronics'.

What to actually check

V

Match voltage to need

High-impedance or low-sensitivity headphones want a source that swings several volts. Planars want current on top.

⅛

Keep output impedance low

One-eighth of the headphone's impedance or less. The most important rule for in-ear monitors, and the most ignored.

1

Ignore driver count

One great driver beats seven ordinary ones. Judge by how it measures and sounds, not by what's inside.

sh

Listen for hiss

With sensitive earphones, pause the music and listen. Silence should be silent; if it isn't, blame the source.

A worked example ties it together. A 300 Ω open-back studio headphone rated near 97 dB/mW needs about 2.5 V for loud peaks, more than a phone gives but well within an audio interface's headphone output, and its high impedance makes it nearly immune to output-impedance effects. A 16 Ω in-ear monitor rated at 123 dB/V hits the same level from a fraction of a volt and can be driven by anything, but any output impedance above about 2 Ω begins to alter its bass and treble. Neither is harder to use than the other. They simply make their demands on different parts of the source.

Glossary

Impedance (Ω)
Opposition to alternating current. For headphones, 8–600 Ω. Varies with frequency; the box shows a nominal value.
Sensitivity
Loudness for a given input, in dB per milliwatt or dB per volt. To convert: dB/V = dB/mW + 10·log₁₀(1000 ÷ Ω).
Output impedance
The source's own internal resistance. Lower is better for headphones; under 1 Ω is excellent, over 10 Ω is a problem for IEMs.
Damping factor
Headphone impedance divided by source output impedance. Aim for 8 or more.
Headroom
The gap between the loudest peak you need and the loudest the source can deliver cleanly.
SPL (dB)
Sound pressure level. 85 dB is a busy street; 110 dB peaks are loud music; 120 dB hurts.
Driver
The transducer that turns electrical signal into sound: dynamic, balanced armature, planar magnetic, electrostatic, or a hybrid.